TIME PASS VIDEO GAMES 4U: December 2008
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Thursday, December 11, 2008

VIDEO GAMES - 8

Loads of STH forum members will be descending on Stoke-On-Trent next March for the BYTE BACK Classic Gaming Convention. We have reserved a number of tables for Acorn-use and the Retro Software crew will also be present. It has the potential to be the biggest 8-bit Acorn gathering since the days of the Acorn User/Micro Shows, so ... why don't you come along too? :o)

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Hello, and welcome to the resource for anyone interested in classic arcade gaming (or 'cag', for short), and everything that goes along with it. I'm Mark Alpiger, a former (and present) cag buff, and this site's webmaster. My goal is to provide a great source of unique and valuable information about the arcade games (primarily video) that were brought out during the 'classic' era, which I'll roughly define as the period from 1978 (Space Invaders) until about 1989 (Klax). Believe me, I know I'll get a lot of differing opinions on that span, and I won't argue that they're wrong. I'll also note that I will mix things up a bit by saying that my emphasis is on the 'feel' of a classic, so, a number of games outside the above time range (perhaps even some of the more recent ones) will pop up occasionally on these pages. Last, but far from least, I'll need your help in making this a site for (and by) the players, so please forward any suggestions, corrections,

Now, let's get on to the features of this site. Here at CAGDC (that's Classic Arcade Gaming (dot com)), you can expect regular updates, new features, interesting articles, and the latest news, including new world record (wr) scores, plus, tips and write-ups from world-class gamers, and (if that wasn't already enough), literally reams of unique and rare documents, videos, magazine and newspaper article reprints, and more. So, without further ado, let's get to it...

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This document is an attempt to bring various published sources together to present a timeline about Video Game Systems. By 'Video Game Systems', I am meaning any standalone electronic (typically computer-based) game machine with a graphical display. This includes arcade units, television game consoles, handheld systems, and game cartridges and disks, but excludes home/personal computers (and computer game software) which have more general purpose uses.

Note: company and product names are the property of their respective owners. Such names are used for identification purposes only. This site is solely the work of Ken Polsson, and is not affiliated with or endorsed by any of the companies listed herein.

References are numbered in [brackets], which are listed here. A number after the dot gives the page in the source.

Last updated: 2008 October 29.

"Table game gambling is one of the most popular and exhilarating forms of online casino gambling, with the leading casinos delivering a plethora of cutting edge games, including variations of blackjack, poker, craps, roulette, baccarat, and video poker. Many table games allow skilled gamblers to game with strategies that can elicit a genuine statistical edge over the casino and the potential of long-term profits."

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Are you ready to free your music from the confines of headphones and hard drives and the various devices you need to play your CDs, MP3 downloads and iTunes purchases?




Classic BASIC Games

Welcome to my collection of classic BASIC games! Each game included in this collection is an original, un-cut classic game from the '70s and early '80s. Although these versions are TRS-80 versions, they are very
similar, if not identical, to versions for other computers
of the day (Apple II, PDP-11, etc.)

These games run as native windows apps via a Microsoft Level 2 BASIC compatible interpreter that I wrote. The interpreter will run original
tokenized or ASCII programs.

Included in the package are games I wrote between 1978 and 1983 (high school). But the more interesting stuff is in the other folders. These are classic games, written by others. Games like Hamurabi, Elisa, Super Star Trek, Life, Wumpus, Bio Rythm, Towers of Hanoi, Lunar Lander, etc. Many of these were published in David Ahl's Creative Computing Magazine.

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Nothing Says 'Holidays' Like Giant Killing Sprees on Game Consoles!

Here come the holidays like a full-on three ring circus, which means it's time to rinse out the turkey fryers and slather the cookie sheets with Crisco.

It's also time to start thinking about which games you will be gifting others with or will be playing yourself in the wee small hours.

You've got plenty of choices this year. An embarrassment of riches, really. Into MMOs? You've got at least four ports of entry. Role-playing games? You'd need months just to finish half of what's new and on shelves right now. Action games? That rocked-and-shaken cup overfloweth. Strategy games? Not as plentiful this season, but the ones available are bright spots.

Our list recognizes some of the best of 2008, but whatever you do, don't call it comprehensive. Bumper years have a way of making pick lists seem wanting, so instead of aiming for something exhaustive, we've tried to pull in something for everyone, casual or hard-core, funny or serious, young or old.

Matt Peckham writes PC World's Game On blog.

VIDEO GAMES - 3






# Video Game Controllers
# Video Game Cases
# Memory Cards for Video Game
# Cables for Video Game
# Video Game Adapters
# Adapters for Video Games
# View all Video Game Accessories...

VIDEO GAMES - 2

Wal-Mart king of video games? November 10, 2008
Filed under: Uncategorized — taylor63 @ 1:19 am

Well i read this and it caught me eye to keep reading from it. Wal-mart isn’t a expensive. place to go. So you think well why not just buy things from there. Well it seems not only are those thoughts going through my head they are going through tons of other peoples at the same time. 62% of people buy there video games from Wal-mart leaving block buster with 17% and game stop or best buy with 54%. Now why wouldn’t you go buy games from a actual just made for video games store. Well because Wal-mart is cheaper. They are most likely in the same condition. Well why buy games for more when you can get them cheaper is what i think? Its not the brand that matters , It’s how you take care of them. So Wal-mart is so up there because there prices are super high they are low but not super low. So when you think about it the poll is true because people are going for less expensive items then more expensive items.

So next time you are thinking expensive things are better they are not they are just as good as things $20 less than the price you paid, So i can see why wal-mart is the king cant you?

Armcannon give thoughts on their Buffalo, NY Video Games Live experience
Tuesday, October 23rd, 2007

This past Sunday via MySpace, Armcannon shared their thoughts on performing at the Video Games Live Buffalo, NY show on October 14. The beneficiaries of a unique opportunity to play on the same stage as the Buffalo Philharmonic, Armcannon performed an arrangement of Final Fantasy VII’s “Fight On!” at the Kleinhans Music Hall. Let leave it to the band to give the rundown:

Video Games Live logo

As some of you might know, we recently performed with Video Games Live, the traveling orchestral show complete with live action performance, synchronized lights and video, all to video game music. We were given a short slot in the middle of the show to appear as guest musicians.

Video Games Live is hosted and run by Tommy Tallarico who we had the chance to work with, and we don’t have enough nice things to say about the guy. He treated us like pros and was really a treat to work with. In fact the entire crew was very cool including conductor and composer for [the Myst series], Jack Wall. We also met the composer for Halo, Marty O’Donnell. We were pretty awestruck to share the stage with all these guys, including the Buffalo Philharmonic.

ANYWAYS what you’ve REALLY been looking for…. YOUTUBE videos of our performance.

VIDEO GAMES - 1

Do Video Games Cause Kids to Drop Out?


"You might find it alarming that one of the top reasons for college dropouts in the U.S. is online gaming addiction - such as World of Warcraft - which is played by 11 million individuals," said FCC Commissioner Deborah Taylor Tate in an address at the Practicing Law Institute (reported by Game Politics).

Tate's comments lacked clear supporting materials, coming after she'd loosely referenced unspecified surveys from 2006, nor did she provide any comparison to other oft-cited reasons such as "family responsibilities," "financial reasons," and "offered a good job."

Those details are east to overlook when you're citing and misrepresenting studies from 2006 and 2007 on Internet usage and parental involvement to scare people into supporting your digital rights management and anti-net neutrality agendas. A little over a week ago, Tate spoke passionately on "how important digital rights management methods," such as watermarking and fingerprinting, "are to enabling" new methods of electronic distribution. Additionally, she voiced her support against net neutrality, saying

"It's crucial that we not only allow operators to manage their networks, but to not tie their hands with prescriptive regulations. And make no mistake, "net neutrality" as network management is sometimes referenced in Washington and among political discussants, if implemented in its strictest form, will tie the hands of network operators. Digital fingerprinting and watermarking would not be possible if net neutrality is enforced in its harshest form."

Harshest form? In an interview with Democracy Now's Amy Goodman, Lawrence Lessig, the professor of law at Stanford University, founding member of Creative Commons, and one of the world's most prominent minds on cyberlaw, eloquently described how the Internet was founded on the basis of net neutrality, and without it, the possibilities for corruption and information control are nearly endless.

Now remember, World of Warcraft was the first and only title Tate mentioned when addressing "online gaming addiction." As gamers (and hopefully supporters of a free society), this sort of rhetoric from the head of the FCC causes some concern.

Video Games Awards, and Sneak Previews

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By BRIAN STELTER
Published: December 11, 2008

LOS ANGELES

WHEN the Video Game Awards are held here on Sunday, game publishers and voice-over actors will line the red carpet. But the viewers will be watching to see something else: sneak peeks at the most anticipated games of 2009.

The program, to be broadcast on the Spike cable channel, will include the premieres of 10 video game trailers. Although not called commercials, they are exquisitely produced previews of new games, similar to the movie trailers that theatergoers are accustomed to.

For Spike, a subsidiary of Viacom’s MTV Networks division, the game trailers are meant to attract young male viewers — a sought-after demographic for advertisers — to the Video Game Awards, which are being shown live. As video games become more cinematic and technologically sophisticated, trailers are turning into valuable marketing tools.

“Exclusive video game trailers are kind of like the Angelina Jolie of this business,” said Geoff Keighley, the executive in charge of publisher relations for Spike. “That’s what gamers want to see.”

The premiere of a trailer for Grand Theft Auto IV: The Lost and Damned scheduled for Sunday’s show was the result, Mr. Keighley said, of “six months of talks” with the game’s publisher, Rockstar Games.

Spike treats the first looks at trailers as editorial content, not as ads, and it chooses which ones to show during the awards program. The network already devotes half an hour to game trailers each week with “GameTrailers TV,” or “GTTV” for short. MTV Networks acquired the video Web site GameTrailers.com in 2005.



Publishers know that the trailers are also sales pitches, and they cut 30-second versions for television commercials and online video ads accordingly.

Over the years, “the marketing has become more intense and the trailers have become more spectacular,” said Albie Hecht, the founder of Spike TV.

Peer Schneider, the senior vice president of content for the gaming network IGN Entertainment, said the relevance of trailers has changed a great deal in the last decade.

“Games are now visually sophisticated enough that gameplay footage can really stand on its own,” Mr. Schneider said. He cited the trailer for Dead Space, an action horror game released by Electronic Arts in October, that mimics a horror movie trailer.

“The outcome is that viewers are intrigued whether they own a console or not — but no longer do gamers feel that they’re being explicitly marketed to,” he said. “Many game trailers are now as much an informational tool as a promotional one.”

During Sunday’s show, Sony will unveil footage of God of War 3, EA Sports will showcase Fight Night Round 4, and Double Fine will present Brutal Legend. The actor Jack Black, who is the awards show’s host, will be a walking, joking advertisement for Brutal Legend, as he voiced the main character for the game. Two of the other trailers to be shown are video game versions of coming films, “Terminator Salvation” and “Watchmen: The End is Nigh.”

Between the trailers, Spike will honor the best games of the year. No cable channel now seems complete without an awards show, with Bravo presenting the “A-List Awards” and CNN honoring “Heroes” with a marquee event. The awards allow channels to differentiate themselves and solidify their audience. G4, another cable channel geared toward 18- to 34-year-old men, presents awards within its daily “X-Play” video game show.



While it remains unclear whether video games are a recession-resistant business, sales of the Nintendo Wii and other game systems have remained strong in recent months. According to MTV Networks, ads sales in the video game category at Spike have risen 35 percent in 2008.

The awards also have attracted a row of gamer-friendly sponsors, including Burger King, Energizer, Verizon Wireless and the Army, according to Spike.

But the network does not allow game publishers to sponsor the program. Publishers also are not allowed to place game ads near a segment of the show where their titles are nominated. Jeff Lucas, an executive vice president for ad sales for MTV Networks, said the rules were enforced to “maintain our editorial credibility.”

These rules mirror the policies for other award shows. For decades, the Academy of Motion Picture Arts and Sciences did not allow commercials for forthcoming movies during the Oscars, to avoid any appearance of undue influence. Beginning with the 2009 show, each distributor will be able to buy one commercial in the show.